using System.Collections;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class CopyObject : MonoBehaviour
    {
        public int seed = 0;
        public int count = 1;
        public float radius = 5;
        public GameObject prefab;
        public int delayFrame = 0;
        void Start()
        {
            throw new NotImplementedException();
        }

        IEnumerator CreateObject()
        {
            throw new NotImplementedException();
        }
    }
}